I made a Resident Evil 4 Reshade

Upon revisiting RE4, I found the game to be far more washed out than I'd remembered it. It's an amazing looking game for its time but with just a few tweaks and colour correction it can be even easier on the eyes.

You have no idea how hard it was to not make this look like an oversaturated over-contrasted mess.
To toggle vignette, press shift+f2 and uncheck the vignette fx line.
The aim of this reshade was to make the game look like how I remembered it through nostalgia glasses. Enjoy!

P.S. The Company of Heroes reshade I teased earlier is still under progress but will not be released until I can test it with a higher res screen. Currently stuck with a shitty 720p one.
PS PS: Fun fact: I was one of the very first people ever to test ENB with the original RE4 PC release and reported Boris Vorontsov (the creator of ENB) about my findings, leading to an official release for the game. I think I still have the emails saved somewhere to this day.












































































 Config:

Effects=Curves.fx,AmbientLight.fx,Bloom.fx,Levels.fx,FilmicPass.fx,ColorFilter.fx,Colourfulness.fx,FakeHDR.fx,GaussianBlur.fx,LiftGammaGain.fx,MagicBloom.fx,Tonemap.fx,Vibrance.fx,Vignette.fx
Techniques=AmbientLight,BloomAndLensFlares,ColorFilter,Colourfulness,Curves,HDR,FilmicPass,GaussianBlur,Levels,LiftGammaGain,MagicBloom,Tonemap,Vibrance,Vignette
TechniqueSorting=LeiFx_Tech,AdaptiveFog,AdaptiveSharpen,AmbientLight,ASCII,BloomAndLensFlares,Border,Cartoon,CA,Clarity,Clarity2,ColorFilter,ColorMatrix,Colourfulness,AdvancedCRT,Curves,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DiffuseGlow,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,HDR,MotionBlur,FilmGrain,FilmGrain2,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBloom,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LumaSharpen,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,SurfaceSharpen,Technicolor,Technicolor2,TiltShift,Tonemap,UIMask_Top,UIMask_Bottom,UnsharpMask,Vibrance,Vignette

[Clarity2.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityDarkIntensity=0.400000
BlendIfRange=0.200000
ClarityOffset=8.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityStrength=0.400000
MaskContrast=0.000000
ClarityLightIntensity=0.000000
DitherStrength=1.000000
DebugMode=0.000000

[Border.fx]
border_width=0.000000,1.000000
border_ratio=2.350000
border_color=0.700000,0.000000,0.000000

[Bloom.fx]
bGodrayEnable=0.000000
iBloomMixmode=1.000000
fBloomSaturation=0.440000
fBloomThreshold=0.300000
fLensdirtSaturation=2.000000
fBloomAmount=0.010000
fLensdirtIntensity=0.400000
fBloomTint=0.950980,0.819387,0.596694
fFlareLuminance=0.095000
bLensdirtEnable=1.000000
iLensdirtMixmode=2.000000
bLenzEnable=0.000000
fLensdirtTint=1.000000,1.000000,1.000000
fAnamFlareCurve=1.200000
bAnamFlareEnable=0.000000
fAnamFlareThreshold=0.900000
fAnamFlareWideness=2.400000
fAnamFlareAmount=14.500000
fAnamFlareColor=0.012000,0.313000,0.588000
fLenzIntensity=1.000000
fLenzThreshold=0.800000
fChapFlareTreshold=0.900000
bChapFlareEnable=0.000000
iChapFlareCount=15.000000
fChapFlareDispersal=0.250000
fFlareIntensity=2.070000
fChapFlareSize=0.450000
fChapFlareCA=0.000000,0.010000,0.020000
fChapFlareIntensity=100.000000
fGodrayDecay=0.990000
fGodrayExposure=1.000000
fGodrayWeight=1.250000
iGodraySamples=128.000000
fGodrayDensity=1.000000
fGodrayThreshold=0.900000
fFlareBlur=200.000000
fFlareTint=0.137000,0.216000,1.000000

[Denoise.fx]
LerpCoefficeint=0.800000
NoiseLevel=0.150000
WeightThreshold=0.030000
CounterThreshold=0.050000
GaussianSigma=50.000000

[3DFX.fx]
DITHERAMOUNT=0.500000
LEIFX_PIXELWIDTH=1.500000
DITHERBIAS=-1.000000
LEIFX_LINES=1.000000
GAMMA_LEVEL=1.000000

[AdaptiveFog.fx]
FogCurve=1.500000
FogColor=0.900000,0.900000,0.900000
MaxFogFactor=0.800000
BloomPower=10.000000
FogStart=0.050000
BloomThreshold=10.250000
BloomWidth=0.200000

[AmbientLight.fx]
alDebug=1.000000
alAdaptBaseMult=1.000000
alInt=0.600000
AL_DirtTex=0.000000
AL_Adaptive=2.000000
alThreshold=0.001000
AL_Adaptation=0.000000
alAdapt=4.000000
AL_Dirt=0.000000
alAdaptBaseBlackLvL=8.000000
alLensThresh=0.500000
AL_Vibrance=1.000000
alDirtInt=1.000000
alDirtOVInt=1.000000
AL_Lens=0.000000
alLensInt=2.000000

[AdaptiveSharpen.fx]
D_compr_low=0.250000
L_compr_low=0.167000
curve_height=1.000000
curveslope=0.500000
D_overshoot=0.009000
L_overshoot=0.003000
D_compr_high=0.500000
scale_cs=0.056000
L_compr_high=0.334000
scale_lim=0.100000
pm_p=0.700000

[ASCII.fx]
Ascii_font_g=255.000000
Ascii_spacing=1.000000
Ascii_back_g=0.000000
Ascii_font=1.000000
Ascii_font_b=255.000000
Ascii_font_r=255.000000
Ascii_back_b=0.000000
Ascii_back_r=0.000000
Ascii_swap_colors=0.000000
Ascii_invert_brightness=0.000000
Ascii_dithering_temporal=0.000000
Ascii_font_color_mode=1.000000

[Cartoon.fx]
Power=1.500000
EdgeSlope=1.500000

[Sepia.fx]
Tint=0.550000,0.430000,0.420000
Strength=0.580000

[ChromaticAberration.fx]
Shift=2.500000,-0.500000
Strength=0.500000

[Clarity.fx]
ClarityRadius=3.000000
ClarityBlendMode=2.000000
ClarityDarkIntensity=0.400000
ClarityOffset=2.000000
ClarityBlendIfDark=50.000000
ClarityBlendIfLight=205.000000
ClarityStrength=0.400000
ClarityViewMask=0.000000
ClarityViewBlendIfMask=0.000000
ClarityLightIntensity=0.000000

[ReflectiveBumpMapping.fx]
fRBM_LowerThreshold=0.100000
iRBM_SampleCount=32.000000
fRBM_BlurWidthPixels=100.000000
fRBM_ColorMask_Orange=1.000000
fRBM_ReliefHeight=0.300000
fRBM_FresnelMult=0.500000
fRBM_FresnelReflectance=0.300000
fRBM_UpperThreshold=0.200000
fRBM_ColorMask_Red=1.000000
fRBM_ColorMask_Yellow=1.000000
fRBM_ColorMask_Green=1.000000
fRBM_ColorMask_Cyan=1.000000
fRBM_ColorMask_Blue=1.000000
fRBM_ColorMask_Magenta=1.000000

[FilmGrain.fx]
Intensity=0.500000
Variance=0.400000
Mean=0.500000
SignalToNoiseRatio=6.000000

[ColorFilter.fx]
FilterColor1=0.990196,0.673265,0.271819
UseFilter1=1.000000
BlendMode1=2.000000
DebugMode1=0.000000
UseFilter2=1.000000
ThresholdRange1=0.500000
UpperThreshold6=0.200000
Strength4=0.059000
LowerThreshold1=0.300000
LowerThreshold6=0.000000
Strength3=-0.100000
UpperThreshold1=0.700000
LowerThreshold4=0.100000
UpperThreshold3=0.800000
Strength1=0.080000
FilterColor2=1.000000,0.088235,0.000000
ThresholdRange4=0.300000
DebugMode2=0.000000
BlendMode2=0.000000
UpperThreshold5=0.900000
LowerThreshold2=0.300000
LowerThreshold5=0.500000
UpperThreshold2=0.700000
DebugMode4=0.000000
BlendMode4=5.000000
ThresholdRange2=0.400000
Strength2=-0.100000
UseFilter3=0.000000
FilterColor3=0.022804,0.180477,0.357843
ThresholdRange5=0.500000
DebugMode3=0.000000
BlendMode3=3.000000
Strength6=0.080000
UpperThreshold4=0.300000
LowerThreshold3=0.200000
DebugMode5=0.000000
BlendMode5=6.000000
ThresholdRange3=0.300000
UseFilter4=1.000000
FilterColor4=0.000000,0.000000,1.000000
UseFilter5=1.000000
FilterColor5=1.000000,0.490196,0.000000
Strength5=0.090000
UseFilter6=1.000000
FilterColor6=0.039216,0.000000,0.156863
DebugMode6=0.000000
BlendMode6=0.000000
ThresholdRange6=0.220000

[Colourfulness.fx]
lim_luma=0.700000
colourfulness=0.200000

[MultiLUT.fx]
fLUT_LutSelector=0.000000
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=1.000000

[CRT.fx]
Resolution=1.150000
Gamma=2.400000
Brightness=0.900000
Curvature=0.000000
MonitorGamma=2.200000
ScanlineIntensity=2.000000
ScanlineGaussian=1.000000
CornerSize=0.010000
CurvatureRadius=1.500000
ViewerDistance=2.000000
Angle=0.000000,0.000000
Overscan=1.010000
Oversample=1.000000

[Curves.fx]
Mode=1.000000
Formula=1.000000
Contrast=0.400000

[SurfaceBlur.fx]
BlurRadius=1.000000
BlurOffset=1.000000
DebugMode=0.000000
BlurEdge=0.500000
BlurStrength=1.000000

[DepthHaze.fx]
FogStart=0.200000
EffectStrength=0.900000
FogColor=0.800000,0.800000,0.800000
FogFactor=0.200000

[LightDoF.fx]
fLightDoF_Width=5.000000
f2Bokeh_AutoFocusCenter=0.500000,0.500000
f2LightDoF_CA=0.000000,1.000000
fLightDoF_Amount=10.000000
bLightDoF_UseCA=0.000000
bLightDoF_AutoFocus=1.000000
fLightDoF_ManualFocus=0.000000
bLightDoF_UseMouseFocus=0.000000
fLightDoF_AutoFocusSpeed=0.100000

[DiffuseGlow.fx]
BlurRadius=2.000000
DebugMode=0.000000
BlendMode=2.000000
Slope=1.300000
Threshold=0.790000
ThresholdMaskType=3.000000
GlowPower=2.350000
ThresholdRange=0.480000
GlowSaturation=0.760000
SlopeMidPoint=0.000000
GrainStrength=0.200000
Strength=0.270000

[MXAO.fx]
fMXAOAmbientOcclusionAmount=3.000000
bMXAODebugViewEnable=0.000000
bMXAOSmoothNormalsEnable=0.000000
fMXAOIndirectLightingAmount=4.000000
iMXAOBayerDitherLevel=3.000000
fMXAONormalBias=0.200000
fMXAOIndirectLightingSaturation=1.050000
iMXAOSampleCount=8.000000
fMXAOSampleRadius=1.000000
fMXAOBlurSharpness=2.000000
fMXAOBlurSteps=2.000000
fMXAOFadeoutStart=0.060000
fMXAOFadeoutEnd=0.720000

[FakeHDR.fx]
HDRPower=0.950000
radius1=1.100000
radius2=1.010000

[UIMask.fx]
fMask_Intensity=1.000000
bDisplayMask=0.000000

[MagicBloom.fx]
f2Adapt_Clip=0.000000,1.000000
fBloom_Intensity=1.200000
fBloom_Threshold=1.800000
fDirt_Intensity=0.031000
fExposure=0.300000
fAdapt_Sensitivity=0.900000
fAdapt_Speed=0.050000
iDebug=0.000000
iAdapt_Precision=2.000000

[FakeMotionBlur.fx]
mbRecall=0.400000
mbSoftness=1.000000

[SMAA.fx]
EdgeDetectionType=1.000000
EdgeDetectionThreshold=0.100000
MaxSearchSteps=98.000000
MaxSearchStepsDiagonal=16.000000
CornerRounding=0.000000
DebugOutput=0.000000

[Daltonize.fx]
Type=0.000000

[FineSharp.fx]
cstr=0.900000
sstr=2.000000
pstr=1.272000
xstr=0.190000
lstr=1.490000
xrep=0.250000

[Glitch.fx]
Amount=1.000000
bUseUV=0.000000

[Vibrance.fx]
Vibrance=0.150000
VibranceRGBBalance=1.000000,1.000000,1.000000

[HighPassSharpen.fx]
HighPassSharpRadius=1.000000
HighPassSharpOffset=1.000000
HighPassViewBlendIfMask=0.000000
HighPassBlendIfLight=255.000000
HighPassBlendIfDark=0.000000
HighPassBlendMode=1.000000
HighPassLightIntensity=1.000000
HighPassDarkIntensity=1.000000
HighPassSharpStrength=0.400000
HighPassViewSharpMask=0.000000

[LUT.fx]
fLUT_AmountChroma=1.000000
fLUT_AmountLuma=2.000000

[Levels.fx]
BlackPoint=4.000000
WhitePoint=235.000000
HighlightClipping=0.000000

[LiftGammaGain.fx]
RGB_Lift=0.970000,0.970000,0.980000
RGB_Gamma=1.030000,1.020000,1.000000
RGB_Gain=1.055000,1.060000,1.020000

[TiltShift.fx]
Line=0.000000
BlurMultiplier=10.000000
Axis=0.000000
Offset=0.000000
BlurCurve=1.000000

[LumaSharpen.fx]
pattern=1.000000
sharp_strength=0.650000
sharp_clamp=0.035000
offset_bias=1.000000
show_sharpen=0.000000

[SurfaceSharpen.fx]
SharpRadius=1.000000
CurveStrength=1.200000
SharpOffset=1.000000
SharpEdge=0.800000
Slope=1.200000
DebugMode=0.000000

[UnsharpMask.fx]
BlurRadius=1.000000
BlurOffset=1.000000
BrightClamp=0.040000
DarkClamp=0.040000
Strength=0.300000

[Technicolor.fx]
Power=4.000000
RGBNegativeAmount=0.880000,0.880000,0.880000
Strength=0.400000

[Vignette.fx]
Type=1.000000
Center=0.500000,0.500000
Ratio=1.000000
Radius=2.000000
Amount=-1.000000
Slope=2.000000

[Emphasize.fx]
ManualFocusDepth=0.026000
FocusRangeDepth=0.010000
FocusEdgeDepth=0.050000
BlendColor=0.000000,0.000000,0.000000
EffectFactor=0.900000
BlendFactor=0.000000

[FilmicPass.fx]
Strength=0.750000
Linearization=0.450000
Fade=0.350000
Contrast=1.050000
Bleach=0.100000
BaseGamma=0.950000
Saturation=-0.200000
RedCurve=0.950000
GreenCurve=1.100000
BlueCurve=1.150000
BaseCurve=0.500000
EffectGamma=0.800000
EffectGammaB=1.050000
EffectGammaR=0.950000
EffectGammaG=1.050000
LumCoeff=0.524510,0.452518,0.218546

[FXAA.fx]
Subpix=0.250000
EdgeThreshold=0.125000
EdgeThresholdMin=0.000000

[DPX.fx]
Strength=0.200000
RGB_Curve=8.000000,8.000000,8.000000
RGB_C=0.360000,0.360000,0.340000
Contrast=0.100000
Saturation=3.000000
Colorfulness=2.500000

[Technicolor2.fx]
ColorStrength=0.200000,0.200000,0.200000
Saturation=1.000000
Brightness=1.000000
Strength=1.000000

[GaussianBloom.fx]
GaussianBloomRadius=2.000000
GaussianBloomOffset=2.000000
DitherStrength=1.000000
Exposure=3.500000
Threshold=0.800000
BloomTint=1.000000,1.000000,1.000000
GaussianBloomSaturation=0.500000
GaussianBloomStrength=0.300000

[Tonemap.fx]
Gamma=0.950000
Bleach=0.070000
Defog=0.015000
Exposure=0.220000
Saturation=0.125000
FogColor=0.921569,0.875729,0.609862

[ColorMatrix.fx]
ColorMatrix_Red=0.817000,0.183000,0.000000
ColorMatrix_Green=0.333000,0.667000,0.000000
ColorMatrix_Blue=0.000000,0.125000,0.875000
Strength=1.000000

[Deband.fx]
Threshold=0.004000
Range=16.000000
Iterations=1.000000
Grain=0.006000

[DOF.fx]
fADOF_ShapeCurvatureAmount=0.300000
DOF_FARBLURCURVE=2.000000
DOF_AUTOFOCUS=1.000000
DOF_MOUSEDRIVEN_AF=0.000000
DOF_INFINITEFOCUS=1.000000
fGPDOFBiasCurve=2.000000
fRingDOFBias=0.000000
DOF_FOCUSPOINT=0.500000,0.500000
DOF_MANUALFOCUSDEPTH=0.020000
bADOF_ShapeApertureEnable=0.000000
DOF_FOCUSSAMPLES=6.000000
DOF_NEARBLURCURVE=1.600000
fGPDOFBrightnessMultiplier=2.000000
bGPDOFPolygonalBokeh=1.000000
DOF_FOCUSRADIUS=0.050000
DOF_BLURRADIUS=15.000000
iRingDOFSamples=6.000000
fADOF_ShapeDiffusionAmount=0.100000
iRingDOFRings=4.000000
fGPDOFBrightnessThreshold=0.500000
fRingDOFThreshold=0.700000
fRingDOFGain=27.000000
fRingDOFFringe=0.500000
bADOF_ImageChromaEnable=0.000000
iMagicDOFBlurQuality=8.000000
fMagicDOFColorCurve=4.000000
fADOF_SmootheningAmount=1.000000
bMatsoDOFChromaEnable=1.000000
iGPDOFQuality=6.000000
fADOF_ShapeChromaAmount=0.125000
iGPDOFPolygonCount=5.000000
fGPDOFBias=10.000000
fGPDOFChromaAmount=0.150000
fMatsoDOFChromaPow=1.400000
fMatsoDOFBokehCurve=8.000000
iMatsoDOFBokehQuality=2.000000
fADOF_ImageChromaCurve=1.000000
fMatsoDOFBokehAngle=0.000000
iADOF_ShapeQuality=17.000000
bADOF_ShapeDistortEnable=0.000000
fADOF_ShapeRotation=15.000000
bADOF_RotAnimationEnable=0.000000
fADOF_RotAnimationSpeed=2.000000
iADOF_ImageChromaHues=5.000000
iADOF_ShapeChromaMode=3.000000
bADOF_ShapeCurvatureEnable=0.000000
fADOF_ShapeWeightAmount=1.000000
fADOF_ShapeApertureAmount=0.010000
bADOF_ShapeAnamorphEnable=0.000000
fADOF_ShapeAnamorphRatio=0.200000
bADOF_ShapeChromaEnable=0.000000
fADOF_ShapeWeightCurve=4.000000
fADOF_ShapeDistortAmount=0.200000
bADOF_ShapeDiffusionEnable=0.000000
bADOF_ShapeWeightEnable=0.000000
fADOF_BokehCurve=4.000000
fADOF_ImageChromaAmount=3.000000

[GaussianBlur.fx]
GaussianBlurRadius=1.000000
GaussianBlurOffset=0.250000
GaussianBlurStrength=0.100000

[FilmGrain2.fx]
grainamount=0.050000
coloramount=0.600000
lumamount=1.000000
grainsize=1.600000








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